Bakecg‏‏‎
Bakecg‏‏‎
Lance Baker
Da Nang, Vietnam

Summary

BakeCG Studios is the portfolio of 3D Artist Lance Baker based in Da Nang, Vietnam, with over 15 years of professional experience in the game development and 3D printing industries.

Specializing in ZBrush sculpting, Character modeling, Creatures, collectibles, and real-time assets, with experience in Maya, Blender, Substance Painter, and Unreal Engine.

Available for freelance projects, studio collaboration, and commissioned work.
Feel free to get in touch for project inquiries or a custom quote.

Bejibo@gmail.com

Social
Linkedin / www.linkedin.com/in/bakecg/
Instagram / www.linkedin.com/in/bakecg/
X / https://x.com/bejibo
Patreon / https://www.patreon.com/bakecg

Skills

3D ModelingDigital SculptingUV MappingRetopologyPBR TexturingBaking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Photoshop
Photoshop
Marmoset
Marmoset
Blender
Blender

Experience

  • Senior 3D Artist at Potion8
    FI
    April 2024 - April 2026

    Working on Character Models, Creatures, Armor sets, Weapons, Props for game Goblin's Die Available on Steam.

  • 3D Artist at Future Run
    FI
    February 2024 - January 2026

    Remote Work for Finnish Game Studio, Doing Characters, Armor sets for Mobile game RiotBall

  • Freelance 3D Artist at The Hamilton Collection
    US
    June 2022 - Present

    Sculpting for a 3D Printing Company Characters, Environments, Inserting Keys, Joints making sure models are airtight for 3D Printing - The Hamilton Collection works has Clients like Disney, Warner Bros.

  • 3D Character Artist at Action Squad Studios
    Espoo, Finland
    June 2017 - May 2019

    3D Modeling for a upcoming video game.

  • 3D Modeler at House Special
    Portland
    January 2014 - December 2015

    3D Modeler at a Animation Studio helping fix broken assets, making them animation friendly.

  • Intern 3D Artist at Liquid Development
    Portland
    January 2013 - December 2014

    Worked with Scan Data on 3D Head models, cleaning up and reapplying textures to them.

  • Intern 3D Artist at Hinge Digital
    June 2012 - August 2012

    Internship for a Commercial Animation Company